Developer Diary #15 — Red Tape

This is Apple.

Alright, it’s about time I wrote. I’ve put off writing until I could announce Precarious Potions, but in light of recent events I will abandon that plan and write anyway. The past couple months I have been beating my head against the red tape gates of App Store submission. Precarious Potions is ready to go on Android, but iOS is proving to be a ferocious bureaucratic monster. I’ve tried to get around not owning a Mac but in the end I gave in. I will be buying a shiny new app submission box. Woe is me and all that.

On a more positive note, the New Year has brought a great deal of business with it. It has been encouraging to find email waiting for me almost every day. It looks like my work is getting out there and generating its own interest. That said, I do not know where most of my website views come from (you are a mystery to me). I can only think that the largely false “If you build it, they will come,” has become true in “build enough, long enough, and somebody will show up.”

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I have also spent some time reskinning JuJu Berry (the matching game I made for a local frozen yogurt shop) into an improved version with my own IP. I am thrilled with it and will be charging full steam toward Apple’s red tape nightmare again as soon as Precarious Potions is out the door. The current version is available for license now.

I am finding myself growing a passion for this style of match three game. I know that’s weird. It also rings a bit anti-indie. However, I think I have stumbled on something really incredible. I know match three has been done to death, but it is always done to death the same way. In the end, it’s about bottle-necking the player with number of pieces. But what if it was fundamentally different? What I am asking now is, “what if the bottleneck is removed?” What if the limiting factor becomes player memory and organizational prowess? I cannot describe how excited I am to play with these ideas. It’s just waiting to be done.

Things are really looking up! I can’t wait to report on Precarious Potions. Fingers crossed for late February!

-Ryan