A few days ago I started work on a new game. This is always an exciting time, so I am capitalizing on the creative high by doing as much pre-planning and asset creation as possible before piecing things together in Construct 2. I am usually so eager to see things moving on the screen that I can skip important steps. Then I waste time and focus correcting them later. Right now I am streamlining the gameplay and organizing the flow so that the resulting game is cohesive and simple.
As an artist, one of the best ways for me to plan a game is dive right into asset creation. As I create elements, I think to myself, “what purpose does this serve the gameplay?” and, “what is the simplest way to include this?” That way, as I am creating art, I am solving key problems before being faced with less important but more distracting problems. With this game, I am telling myself that I should be able to play and enjoy myself in my mind before writing any code. It’s tough but so far has been absolutely worth it.
I hope to catalog development on this game better than I have in the past, so more posts/screenshots/gifs should be on their way shortly. Feedback is very appreciated. Drop me a line on Twitter or leave a comment below.
Thanks for reading!