Tweening: Simple math to make your game beautiful

Beginning game designers often use the phrase, “I’m not an artist.” This self-defeating phrase does not simply imply a lack of knowledge about color theory, or an ability to manipulate graphite. It implies a total inability to please the eye.

Anyone can please the eye–it’s easier than you might think. Unfortunately, not everyone knows how. Even game designers who team up with artists can fail to accomplish this simple task. While there are often many “art” assets bundled with the game code, they become stiff and unattractive ingame because the programmer dropped the ball.

It doesn’t matter if you started making games yesterday, or have been at it since the Altair 8800. It doesn’t matter if you only do “programmer art” (or less). Anyone can make beautiful games.


Continue reading